# Basic Dungeon Game

#### An Envoriment Driven Story Adventure

Game intention:
The player collects parts of one Story - as many parts as possible.
Expiring the game:
The player walks through the rooms to find parts of the story.
The player is allowed to change the currently visited room.
He can change or pick up items inside the room, where he is.
If the player wants to transfer into another room, he has to find the corresponding connection.
Under certain circumstances he needs a key item to pen the connection.
This key item has to be placed in his pocket.
Collected items are placed in the players pocket.
The player can combine items. The result is a changed item.
If the player reviews the item and rooms, he will find the story parts.
He is able to create new items and rooms in the multiplayer modus.
This fact eables the player to tell his own story as a part of the multiplayer world.
The player gets points for certain actions.
These actions are:

- finding a connection / visiting a room (for the first time)
- picking up an item
- creating (combine) an item, which is needed for the gameplay
- reading the description of an item or a room (review)

The points are used as the currency of the game
The player buys some actions with a certain amount of points.
These actions are changing the apearance of a room, item and connection, or creating a new one.